Space, pace and perspective in game audio design

Game Audio

Thursday 15th. september. 13:00 – 13:50  

Presented in co in collaboration with:

Senior sound designer at IO-Interactive

Kristian Rømer

Kristians career within game audio started during his studies at Sonic College. Here it became clear for him that audio for games could combine his passion for finding technological solutions to creative challenges and interactive audio design. He then later took a master’s degree in game design at ITU to further his understanding of games, their design, and how different disciplines within games work. As a sound designer Kristian always strives to understand all aspects of the game he is working on and flourishes in the cross disciplinary collaboration between design, art and programming.