Project Acoustics: Immersive Sound Propagation – Nikunj Raghuvanshi Microsoft 

Game Audio

Friday 15th. september. 17:00 – 17:50  

*This presentation will be held online”

Project Acoustics is a wave acoustics engine for 3D interactive experiences. It models wave effects like occlusion, obstruction, portaling and reverberation effects in complex scenes without requiring manual zone markup or CPU intensive raytracing. It also includes game engine and audio middleware integration. Project Acoustics’ philosophy is similar to static lighting: bake detailed physics offline to provide a physical baseline, and use a lightweight runtime with expressive design controls to meet your artistic goals for the acoustics of your virtual world. 

Senior Principal Researcher at Microsoft

Nikunj Raghuvanshi

Over a decade of research & development experience at the intersection of audio, graphics, and computational physics. Invented fast interactive physics techniques and led their realization in deployed systems that are in wide use in the industry today. Currently a Senior Principal Researcher at Microsoft Research. Previously, PhD work at UNC Chapel Hill initiated sound simulation as a new research direction there, and was acquired by Microsoft.

Highlight:
"I have led Project Triton since 2010 [https://aka.ms/triton] - from inception, through basic research, system architecture, and broadening into Project Acoustics [https://aka.ms/acoustics]. Along the way, I have had the fortune of teaming up with many generous and brilliant artists, researchers and developers. It has shipped in several major gaming and VR products. Triton resolves a major challenge faced when rendering immersive audio in virtual scenes: modeling complex wave effects that our auditory sense expects such as smooth obstruction from corners and doors, within the tight CPU requirements of gaming. Today the Project Acoustics pilot program makes this tech broadly available."